First, you draw 16 tiles and roll the die to determine the key number. The object is to assemble the tiles in a Sumoku. The first team to use all their tiles correctly wins the game. Each team receives the same number of tiles and places them face up (2 teams – 48 tiles, 3 teams – 32 tiles, 4 teams – 24 tiles). The teams race to be the first to assemble all of their tiles to create a Sumoku. Team Sumoku (2, 3, or 4 teams of players): In a game with 5-8 players, the first player to collect 12 tiles wins. In a game with 2-4 players, the first player to collect 16 tiles wins. If your combination is incorrect, return the 4 tiles to the draw pile and if you do not have 4 tiles, sit out the next round. If your combination is correct, keep the 4 tiles and draw 4 new tiles to begin a new round. If you spot 4 tiles that add to a multiple of the key number shout out the total sum and assemble the tiles to show other players. Throw the die to determine the key number and search for 4 tiles. The game begins with all the tiles face down in the middle. The object of the game is to be the first player to spot 4 tiles that add up to a multiple of the Key Number. The game ends when a player wins 2 rounds in a row or 3 rounds altogether. At the beginning of the round, the previous winner rolls the die. Each remaining player takes 2 more tiles and continues to play. If a mistake is found you are out for this round and your tiles are returned to the draw pile. When you complete your Sumoku grab the bag and shout “Sumoku”! Then the player on the right will check your Sumoku to ensure there are no mistakes. When the players are stuck they can swap 1 tile for 2 new tiles from the draw pile. Roll the die and begin assembling your Sumoku. All players draw 10 tiles and place them face up in front of them. To begin, place the tiles face down and shuffle. The object is to race to be the first to assemble all your tiles in your own crossword-style pattern. Then you add the numerical value of any tiles remaining and deduct that from your total. The game continues until all players have played as many tiles as possible. You can play with a bonus rule that any time a player completes a line of 6 they play again without drawing new tiles. If you add onto an existing row or column you add the new amount of that row plus any other rows or columns you create. Players resupply their stock to 8 after each turn. The die is rolled to decide the Key Number. All players draw 8 tiles and the one with the lowest total starts. All players contribute to one Sumoku pattern. You gain points by adding the columns and rows you add to or create. The die is only rolled once for the entire game. The “6” tile can be used as a “6” or a “9”. There are only 6 colors and they cannot be repeated in the same row or column. The Key Number is determined by rolling the die. The rows and columns must add up to a multiple of the Key Number. In all versions, tiles must be arranged in a crossword-style pattern of rows and columns. Speed Sumoku and Spot Sumoku are more challenging games, which work better once students are more comfortable working with multiples. Solo Sumoku can be played solitaire or in a group and is a great way to begin getting students comfortable finding multiples. There are five different versions of this game: Sumoku, Speed Sumoku, Spot Sumoku, Team Sumoku and Solo Sumoku. Players create rows and columns of 2 to 6 numbers that add up to multiples of the Key Number. The players roll the die to determine the Key Number (3, 4, or 5) which they use to create multiples in a grid format. Sumoku is a crossword-style game that involves numbers and can be played with 1 to 8 players.
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